Rather than another whine thread about nerfing highsec I thought I'd post something with the aim of being constructive and take a look at what can be done to return nullsec to its glory days. I posted a similar comment recently, but thought it would be good to start a new thread to gather ideas of new features to entice people to null.
As a solo/small gang pvper I've noticed that nullsec has become rather stagnant over the past year or so, a lot of the old sov skirmishes are diminishing as people are seemingly content with what they have, and the footholds in 0.0 are too deeply entrenched to allow newer corps/alliances to establish themselves. People looking beyond empire are seemingly choosing to reside in WH space rather than null due to the low barriers to entry, unique gameplay and profitability so the landscape of null is not changing.
It's my opinion that currently the majority of eve stay in highsec because it is convenient, more sociable and easier to get into than nullsec with enough the features to keep people occupied and having fun. ItGÇÖs possible for the average player to make enough isk in highsec to buy all the ships required relatively easily, so even the more expensive ships are easily accessible. I'm definitely not in the camp of "nerfing" highsec - this will just **** off existing residents and will not bring anything new to the game, but there needs to be a reason to explore other areas of the sandbox GÇô currently CCP does not offer enough of a reason.
To entice players [back] into null there needs to be a big carrot and not a stick. This carrot should be unique, easy to get into and most importantly it should be fun. The problem is I have no idea what that carrot should be because I still happy out in null .
So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here? -----------------------------------------------------------------------
Edit - Some really good discussion so far of what's keeping people out of null.
The major frustrations seem to be:
- Lack of things for the casual gamer to participate in
- Lack of accessibility outside of major alliances
- Failure to give industrials a meaningful task
The thing this thread has less of is solutions to these problems - what features could CCP implement to improve the above?